Emulate Bad Data Connection
A an ability to the emulator that can emulate a bad data connection so we can discover performance problems before our clients receive it. Things like throttling and dropouts
Tom Verhoeff commented
I just blogged about a temporary solution to this problem using NetLimiter, find the post here: http://blog.tomverhoeff.nl/2011/12/06/testing-your-app-with-various-connection-speeds/
Just a thought guys, would Fiddler help you achieve this?
Richard Szalay commented
If you embrace Microsoft.Phone.Reactive and it's composabiity, it's not difficult to swap out implementations that emulate bad connectivity and other fault tolerance scenarios. Having said that, it would be nice as an emulator feature (along side the GPS and Accelerometer features)
Nice idea! Not only bad connections, but even just slower connections. Maybe the emulator could have real-time bandwidth adjustment.