Please continue to work on XNA. It's a great way for indie game developers like myself to make games and give them to the world. XNA gave us the ability to put our games, easily, on the most popular platforms, and to just dump XNA would be therefor heartbreaking... I implore you to keep working on XNA so we C# developers can still make amazing games!
We expect xna 5 for all platforms, with better 3 d and multimedia content
Also, please don't tell us to use the UWP MapControl unless Microsoft plans on making this control do what we need it to do.
This is not just a gaming issue!!!!
We have a MapControl in Silverlight that is silky smooth built on XNA technology. We need to port this to UWP, but without XNA it's going to take forever. Please port XNA to UWP!!!
Good Developer commented
Steps to take:
1) Open-source XNA;
2) Support and promote MonoGame;
3) Support and promote FNA.
Simon Jackson commented
Given XBLIG is now being sunsetted, the official path is to use MonoGame in a Win 10 UWP app on the store for all supported platforms.
Although it would be nice to see some more official support for MonoGame to the same level being provided for Unity and other frameworks
Agreed @birbilis ... an awesome open source effort has continued XNA on Monogame. This vote should be closed with the guidance to use Monogame instead. Unlike MSFT's guidance with Silverlight ("just use HTML5") this one makes a lot of sense. ;)
MonoGame has advanced and made XNA cross-platform from what I know, so why not have Microsoft back that one instead? http://www.monogame.net/
Edvin Mako commented
Well, Microsoft should consider making, if not XNA, any other API to develop games easely... But XNA 5 would be nice :)
But what's about Unity? I used XNA later but after it's death I went to the Unity. It's pretty good especially after Unity 5 releasing with il2cpp, audio manager and not crashing on resuming universal WP8.1 build =)
Steve Watkins commented
Yeah, in the top 3, and getting very close to the #2 slot.
Currently in top 3 in the list. Surely microsoft needs to take note!
Games are one of the top tier application category.
Still no Microsoft reply :(
What is the point of capturing 2000+ votes, and still not getting any formal response from Microsoft ?
Honestly, though, if Microsoft wants to get their phones going, providing XNA or a suitable replacement for it would likely mean a lot of indie game developers would be able to extend their game readily to Windows smart phones. Having more apps means being more competitive against Android and iPhone. It's the best way to solve the chicken and egg problem that you have of nobody buys the phones because there aren't many apps for it, and no app developers build for Windows Phone because few people own them.
LateNight Apps commented
Although MonoGame is a viable technology, we are relying on a third-party, non-full time team of distributed developers to mantain and improve this stop-gap solution. At the very least Microsoft should offer some financial or technical support for this dedicated 'team' so that they have some other motivation other than self-interest to continue to improve and maintain it.
Microsoft you really want to convicne us that you are interested in supporting Indie game development, you would have continued the support to the XNA.
As it is Xamarin are showing more confidence in .NET technogoly than Microsoft, and MonoGame is providing all us XNA developers that since Microsoft gave up on XNA, we should port all our XNA Games over to Android and iOS.
So more fool Microsoft for not supporting XNA.
RB Whitaker commented
Windows Phone Team, we don't (at least I don't) expect you to take all of the load of XNA 5 on yourselves with this request. We know in the past that there has been an XNA team that has done the bulk of this work, but it would appear they don't exactly exist anymore. Because they're gone, we are petitioning you guys, as well as other people (like the Visual Studio team) who would have a vested interest in making this happen, so that you have ammunition when petitioning the higher-ups within the company. For Windows Phone, your biggest challenge in gaining market share (which you desperately need) is in getting more apps. A system like XNA was the easiest way for indie game developers to build things that worked everywhere, including Windows smart phones.
Even in the event that you guys don't feel like you can tackle this by yourselves, I would hope that you'd allow it to stay open for a while and collect votes. I think we, the indie game development community can help convince you (and the higher-ups that you'd need to convince) with the raw number of votes that this is something you should pursue. Like Tim said, it's already the hottest item on here. Plus, this same suggestion has over 9000 votes on the Visual Studio User Voice page already.
By not continuing XNA Microsoft are losing mindshare of the next generation of developers, by driving them to their rivals such as Apple with Sprite Kit.
Tim Inke commented
This item is now the hottest suggestion on here! (It doesn't seem like that is such a big deal, though. There is far less voting over here than there is on the Visual Studio side.)