Universal Windows Platform

Welcome to the Windows Platform Developer (WPDev) Feedback site. This feedback forum provides the WPDev community with a channel for feedback on the following topics:

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Your suggestions will be reviewed by the Windows platform developer team, providing feedback to help with planning ideas and to better understand how developers are using the development platform.

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If you’re new to this whole UserVoice thing, we’d like to note two important things about this site: (a) List items (and item rankings) represent community interest in features, and does not represent an actual priority list for the product team; and (b) Suggestions made using this forum will be moderated if they do not actually represent a feature request.

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  1. Add a SavePng extension to WriteableBitmap (similar to SaveJpeg)

    When you create a tile dynamically, it is common to want to save it as a Png file so that it uses transparency (so that it respects the theme accent color).
    However, there is no built in method to save a WriteableBitmap as a png.
    There is however a nice extension to save it to jpg, but that doesn't help if you want to use transparency to leverage the theme accent color in your tile.

    I think many apps that need to generate a tile dynamically will encounter this issue.

    151 votes
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      5 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
    • MP3/AACP (HE AAC) Shoutcast audio stream support

      Windows 8.1 supports both these audio codecs under Shoutcast streams. Windows Phone 8.1 still doesn't.

      128 votes
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        5 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
      • Audio aggregation and routing

        Provide option to combine multiple audio devices/interfaces into a separate device (aggregate device). Routing of input/output from one audio device to another.

        Also a supplementary feature would be to provide user selectable option to assign an audio device to an application (can be overridden by application if it select a particular audio device)

        24 votes
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          6 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
        • 21 votes
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            3 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
          • Add VST plugins support to Windows Audio

            Add VST 3.0 support directly in Windows Audio core system.

            The support could be limited to VST effects, as opposed to VST Instruments or VST MIDI.

            One of the main reason to add this support, would be to integrate a room correction plugin at the system level.

            In this way, sound would be room corrected no matter which application.

            Nowadays, room correction is mostly supported in DAW software through VST plugins, which is great for creating music but not as a music players.

            A few music players can use VST room correction, but they are generally costly or the setup…

            14 votes
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              2 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
            • User level App-to-App media (Audio/MIDI/Video)

              Windows should allow users to freely redirect media (Audio, MIDI even Video someday, I guess) from/to the Hardware(audio interface, webcam, etc) and/or Applications (even considering "The Desktop" as a video+audio media generator).

              Any media (Audio/MIDI/Video) generator/consumer (be it an app or an hardware device) should be treated as a freely connectable node, instead of an hardwired starting/ending point, like today.

              This would allow the user, through the OS, to "detach" an App media output from its default interface (audio/midi card, screen/window) and "re-attach" it to another App (or device) input.

              An example of this "An application as a node in…

              13 votes
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                2 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
              • Get the color of a physical pixel from the display

                Advanced creation tools need to implement features like the eye dropper which allow the user to select a color on the screen and use it in the application.

                Having an API allowing getting the color of the pixels under a pointer (eventually throttled/async and only when having pointer capture on) would increase the expressiveness of the creation tools in UWP applications.

                Another API enabling this use case would be to allow capturing a bitmap of an area of the display.

                7 votes
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                  0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                • Pause and resume "external" background audio

                  In the current incarnation of Windows Phone 8.1, when background audio is playing (such as Xbox music, podcasts, whatever), and a Microsoft foreground microphone/audio app activates (such as the phone, etc.), the background audio is automatically paused. When the foreground mic/audio app stops its access, the background audio automatically resumes.

                  This capability is needed for third party apps also. For example, to mute background audio before recording, a speech recognition app is forced to play a "blank" audio clip in the foreground, causing other apps' background audio to pause. OK. But subsequently the foreground app cannot resume the background audio.

                  7 votes
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                    1 comment  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                  • Custom CaptureSource to be able to use with FileSink. We need the ability to produce encoded audio/video stream/file (like a movie maker).

                    To be able to make a movie (and share it with the rest of the World via youtube) we need an ability to generate MPEG4/WMV stream/file by utilizing hardware codecs (through FileSink). Also some way to change (enhance) audio/video captured from mic/camera before it will be encoded and saved into file.

                    7 votes
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                      0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                    • Add support of HTTP Live streaming protocol in the media player

                      HLS becomes more and more popular to stream live video contents on mobile devices. Is there any plan to support this protocol in WP? If not, what is the recommended solution.

                      6 votes
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                        1 comment  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                      • Read currently played song

                        I would like to read currently played song or content in Windows 10. Use case: As neither Groove nor Spotify have a lyrics functionality (anymore) I created a simple UWP app to manage lyrics for songs. I would like to add a function that automatically loads the lyrics to the song that is played right now.

                        To solve that, it would be enough to have read access to the System Media Transport Controls data of other apps. Following data would be great:
                        - Title
                        - Artist
                        - Album cover (optional)
                        - App name
                        - Is playing or not
                        - Is…

                        6 votes
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                          0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                        • Get audio frequency data

                          if audio file Api can give some frequency data, so that developers can create some creative frequency waveform (on UI) for their music player apps.

                          5 votes
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                            0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                          • Allow UWP apps to control audio / video from a different app

                            It would be very useful if you allow external devices (e.g through Bluetooth) to control the running audio/video on the phone. This feature is implemented in the accessory API which is restricted to only smart watch makers.

                            An example would be i would want to have my smart watch pause or alter the volume

                            5 votes
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                              2 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                            • Add CreateH265 of VideoEncodingProperties for H/W decoding

                              So that Windows::Media::Core::MediaStreamSource can use it.

                              4 votes
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                                0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                              • Redesign Audio Drivers to use all available channels (Like ASIO)

                                The current Windows Audio driver design only allows you to use 24 channels simulatenously. There are many devices (like a USB-Madi, or Dante Virtual Soundcard) which use at least 64 channels. These channels are not accessible with the current AudioGraph API's. This is a real problem.

                                The Playback Devices and Recording Devices section should be merged and more info like samplerate, channelcount and meters for every input and output should be added with a better UI. It should also be possible to easily select the device where you want to play your system sounds but also to select two channels…

                                4 votes
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                                  0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                                • [Bug] AudioGraph: Gaps and clicks during playback

                                  To reproduce you may start with official AudioCreation sample from https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/AudioCreation/cs/AudioCreation
                                  Use file playback sample or custom effects sample. Depending on hardware, you may hear gaps right after start or you may need load CPU with some additional work, like scrolling UI or running some work in background threads.
                                  I guess it is result of extremely short quantum size (10ms; even switching between threads could take more time) and too low buffer length (2 quants), but it could be just some synchronization issue.

                                  4 votes
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                                    0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Add more properties similar to LastPlayed and CreatedDate/AddedDate to Song Class.

                                    Hi
                                    Please extend Song Class with more useful properties such as LastPlayedDate, AddedDate. And optimize SongCollection to support similar filters. These properties will allow developers to introduce many useful features such as Auto playlists, and it'll also help xbox team to bring back "Recently Added" feature.

                                    3 votes
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                                      0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                                    • directx 12 - XAML interop

                                      Please provide a template for DX12 - XAML interop. The bare minimum is the current d3d11on12 workaround, but better would be true interop, where XAML would generate DX12 code behind the scenes to facilitate the interop.

                                      3 votes
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                                        0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                                      • [Bug] AudioGraph: DesiredSamplesPerQuantum is ignored

                                        AudioGraph created with custom DesiredSamplesPerQuantum ignores it and uses default 10ms quantum.

                                        3 votes
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                                          0 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
                                        • [Bug] AudioGraph: Memory leaks

                                          To reproduce create AudioGraph with FileInputNode and DeviceOutputNode. You may use AudioCreation sample from https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/AudioCreation/cs/AudioCreation. Open and close files multiple times and you will see slowly growing memory consumption.

                                          3 votes
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                                            it's planned  ·  3 comments  ·  Audio/Graphics/Media playback  ·  Flag idea as inappropriate…  ·  Admin →
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