How can we improve the Windows dev platform?

MediaStreamSample: Add way to create sample from Direct3D Surface

It is possible for us to get a D3DDevice from MediaStreamSource, as indicated by admins here:

https://wpdev.uservoice.com/forums/110705-universal-windows-platform/suggestions/31915711-mediastreamsource-add-way-to-use-imfgetservice-fr

I can verify that this works. But unfortunately it is not possible to create a MediaStreamSample from D3D Surface. So while we can use D3D to do hardware accelerated video decoding, it is not possible to pass the decoded samples (in a surface) to the MF pipeline through MediaStreamSource.

Please add an overload to create a MediaStreamSample from a D3D Surface. This will allow us to do full hardware accelerated video decoding.

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    Lukas shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

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