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Great! This site is where the Microsoft Edge team collects feature requests from the web developer and designer community in the categories listed to the right. For bugs on existing features, please log an issue on the Issue Tracker.

Your feedback will help us with planning and to better understand how web developers and designers are using the platform. Top standards-based feature requests will also be copied over to status.microsoftedge.com, where you can track its development status.

For the most actionable feedback, please search and up vote for existing suggestions before submitting a new suggestion, and create a separate suggestion per idea. Note that off topic or inappropriate suggestions may be moderated. The Microsoft Edge team will use suggestions as an important input, but there are several additional factors that inform the final roadmap.

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  1. APNG (animated PNG) images support [Firefox and Safari 8 support it]

    APNG is an extension of the Portable Network Graphics (PNG) format, adding support for animated images. It is intended to be a replacement for simple animated images that have traditionally used the GIF format, while adding support for 24-bit images and 8-bit transparency. APNG is backwards-compatible with PNG; any PNG decoder should be able to ignore the APNG-specific chunks and display a single image.

    GIF vs. APNG vs. animated WebP: http://littlesvr.ca/apng/gif_apng_webp.html
    Support status: http://caniuse.com/#feat=apng (Firefox and Safari 8 support APNG)
    Specification: https://developer.mozilla.org/en-US/docs/Animated_PNG_graphics

    11,479 votes
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    106 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  2. WebP image format support

    WebP is an image format that provides lossless and lossy compression for images on the web.

    https://developers.google.com/speed/webp/docs/riff_container

    7,218 votes
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    74 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  3. mix-blend-mode

    Provides a way to blend an HTML or SVG element with its backdrop.

    Spec: http://dev.w3.org/fxtf/compositing-1/

    2,977 votes
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    57 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  4. 2,468 votes
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    46 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  5. SVG2

    Implement the new SVG2 features.

    https://svgwg.org/svg2-draft/single-page.html

    1,521 votes
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    14 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  6. SVG favicons

    Support for SVG icons in <link rel="icon" sizes="any">

    922 votes
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    9 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  7. Better image scaling. No more jaggies for downscaled images!

    Responsive websites typically send a larger version of an image and then scale it down to match the available space on-screen. This is especially important in mobile when the user can change screen sizes without a reload by changing from portrait to landscape, for example. Even the Microsoft websites utilize this kind of responsive design.

    What does this have to do with IE? Well if you do this with IE the insane image scaling will provide images so jagged even the largest fonts become unreadable.

    In earlier versions of IE we could use a nonstandard CSS property to switch to…

    269 votes
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    2 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  8. 191 votes
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  9. Accessing WebGL context from WebWorker

    Allowing WebGL to run inside of a WebWorker

    89 votes
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    2 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  10. 85 votes
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    1 comment  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  11. OffscreenCanvas

    From MDN: The OffscreenCanvas interface provides a canvas that can be rendered off screen. It is available in both the window and worker contexts.

    From me: It would be great to prepare images and run WebGL without tying up the UI thread.

    https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas
    https://www.chromestatus.com/feature/5424182347169792
    https://wiki.whatwg.org/wiki/OffscreenCanvas

    75 votes
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  12. Canvas 2D Font kerning support

    Actually renderingContext2D fillText and strokeText do not support embedded font kerning information in fonts.
    This makes microsoft based text on canvas looks different from all other browsers.

    Would be nice to support it

    66 votes
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  13. 62 votes
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  14. 58 votes
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    1 comment  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  15. Canvas2D text decoration

    Add a textDecoration attribute to canvas 2D contexts, behavior similar to existing "font" attribute: It's a DOMString, parsed the same way as corresponding CSS property (text-decoration).

    http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/#textmetrics

    58 votes
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  16. Add a DirectWrite Anti-aliasing Tuner for IE/Edge

    Chrome and Opera (both based from Chromium) use Natural Symmetric and Outline for larger text but they have no Advanced DirectWrite parameters to tweak font rendering. Firefox has DirectWrite parameters in about:config and it's complex but can be simplified by installing anti-aliasing tuner extension. IE has terrible font rendering. IE9 font rendering can be tweaked by installing AATIE plugin but AATIE plugin won't work in IE10 and IE11. We Hope IE/Edge will have built-in DirectWrite Anti-Aliasing Tuner to give us the choice of tweaking DirectWrite font rendering in a very simple manner. It should include the ability to use Outline…

    56 votes
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    1 comment  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  17. Support SVG 2 paint-order property

    The SVG 2 paint-order property allows authors to control the order in which stroke, markers, and fill are painted for each shape, or for text. This can be used to create outlines that do not obscure fine details of shapes or text. It can also be used to create more subtle line markers that do not obscure the line itself.

    The basic fill/stroke/markers options, as defined in the current draft of the specification, are already supported in Firefox, Chromium, and Webkit. They are therefore unlikely to change, although additional options may be added by future specifications.

    http://www.w3.org/TR/SVG2/painting.html#PaintOrder

    55 votes
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    2 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  18. Progressive jpeg loading

    When loading progressive jpegs as background images, nothing shows until the whole image has loaded. I thought the point of progressive jpegs was to show the low resolution scan first, then build up to higher resolution as the image loaded.

    48 votes
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  19. ImageBitmap

    Support the ImageBitmap interface: https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap
    This includes createImageBitmap() with the options object (with settings like premultiplyAlpha). This is useful for better performance for preparing images for use in a canvas. In particular it helps speed up WebGL texture uploads, since the decode & premultiply step can be done asynchronously in advance instead of inside the texImage2D() call.

    It will also unblock other APIs like the "imagebitmap" rendering context and OffscreenCanvas.

    43 votes
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    1 comment  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  20. Support toBlob() on canvas

    Edge only supports msToBlob() currently. Please support standard toBlob().

    http://www.w3.org/TR/html5/scripting-1.html#dom-canvas-toblob

    38 votes
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    3 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
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