How can we improve the Microsoft Edge developer experience?

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    Anonymous shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    9 comments

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      • Joseph Orbegoso Pea (Joe Pea)Joseph Orbegoso Pea (Joe Pea) commented  ·   ·  Flag as inappropriate

        Would be nice for Edge to get caught up to Firefox and Chrome. Can you get more devs on the team? Firefox and Chrome always release new features much ahead of IE (and now Edge). Although I think Edge is doing much better than IE was, it still feels like it is laggin behind. It would be nice when new awesome feature X comes out that Edge is one of the first to have it, or has it relatively soon after the first, like FF and Chrome.

      • Joshua LindJoshua Lind commented  ·   ·  Flag as inappropriate

        I can understand being second to Chorme or Firefox, but not Safari, they even has this feature in experimental mode now with their 10.1 release.

      • TauheedulTauheedul commented  ·   ·  Flag as inappropriate

        Google Chrome has added support for this recently. Firefox & Opera has it. Which means Edge is the only major browser that needs to implement this to be on parity with competing browsers. Microsoft needs to be ahead of the curve to regain its user base.

      • Mr TMr T commented  ·   ·  Flag as inappropriate

        Google Chrome has added support for this recently. Firefox & Opera has it. Which means Edge is the only major browser that needs to implement this to be on parity with competing browsers.

      • MarcMarc commented  ·   ·  Flag as inappropriate

        Absolutely support adding WebGL 2.0. As well I realize the push to Win 10 but many businesses still use Win 7 with IE11. Would be great to update IE11 as well in respect to businesses that have various reasons for still not being on Win 10.

      • Eric ImbodenEric Imboden commented  ·   ·  Flag as inappropriate

        Hello,

        Please implement WebGL 2.0 as current state of Edge does not appear to support draw_buffers and texture_lod extensions. It is crucial for 3d on the web.

      • Anonymous commented  ·   ·  Flag as inappropriate

        Support for X3DOM would be nice. Such that changes to code would be reflected in live display.

      • demonixisdemonixis commented  ·   ·  Flag as inappropriate

        Hi,

        WebGL 2.0 is the upcoming version of WebGL that brings OpenGL ES 3.0 to the web. It allows new nice and useful features for 3D web developers. You can take a look at here http://blog.tojicode.com/2013/09/whats-coming-in-webgl-20.html for a list of these features.
        Mozilla and Google are already working on it and it can be tested by enabling a flag in the broswer.

        Here are some usefull links:
        - The specification: https://www.khronos.org/registry/webgl/specs/latest/2.0/
        - An Unity 3D demo: https://blog.mozilla.org/futurereleases/2015/03/03/an-early-look-at-webgl-2/
        - Unreal Engine, Mozilla and WebGL 2: http://www.phoronix.com/scan.php?px=MTYyODM&page=news_item

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