This is currently on the backlog with a medium priority. You can track changes at https://dev.modern.ie/platform/status/webgl20/
Luke McDougald commented
WebGL 2.0 should be implemented as soon as possible in order to allow PWAs using 3D rendering to only require one rendering code path.
You have this listed as In Development for Firefox, but it is actually supported in Firefox. https://caniuse.com/#feat=webgl2.
This is an important feature if Edge wants to be able to support modern games or 3D based applications.
Would really be nice to have continuity between the mobile version and desktop version.
Please get webGL 2.0 and CSS grid etc.. on the desktop.
Time to dump suport for IE and use the man power to get on with WebGL2
I'm shocked I can't even get extensions for using some WebGL 2 type features in WebGL 1. I assume the whole point of extensions is just that - to extend (not fully implemented). I can't even use Visual Studio 2017 to debug TypeScript using the Edge browser (works in IE11!) and now this - I can't even debug WebGL 2 properly in IE11 since it is not supported (nor in Edge), and since debugging in Chrome doesn't always hit breakpoints (usually never), I'm stuck running Chrome from VS to use the Chrome built-in debugger!!! In 2017!!! VS is not worth the many thousands people pay for it with such lack of keeping up with the times, and lack of keeping up support to debug in their own latest browsers! Looks like my release notes will also have to advertise to keep away from IE (I need multiple framebuffer outputs, and it won't be possible with IE). WebGL 2+ is becoming a big thing - don't get left behind again, coming in late, like you did in the mobile/tablet world. Gaming is a big industry, so don't drag your heels. IE will lose more market share because of it.
Would you mind sharing with us the cause of such a delay ?
C'mon guys, it is nearly the end of 2017. I guess I just have to put "Use any browser but Microsoft's" in my release notes. Good heavens...
Dirk Harbinson commented
Would be great to not need a WebGL 1 fallback just for Edge
Joseph Orbegoso Pea (Joe Pea) commented
Would be nice for Edge to get caught up to Firefox and Chrome. Can you get more devs on the team? Firefox and Chrome always release new features much ahead of IE (and now Edge). Although I think Edge is doing much better than IE was, it still feels like it is laggin behind. It would be nice when new awesome feature X comes out that Edge is one of the first to have it, or has it relatively soon after the first, like FF and Chrome.
Joshua Lind commented
I can understand being second to Chorme or Firefox, but not Safari, they even has this feature in experimental mode now with their 10.1 release.
Google Chrome has added support for this recently. Firefox & Opera has it. Which means Edge is the only major browser that needs to implement this to be on parity with competing browsers. Microsoft needs to be ahead of the curve to regain its user base.
Mr T commented
Google Chrome has added support for this recently. Firefox & Opera has it. Which means Edge is the only major browser that needs to implement this to be on parity with competing browsers.
Absolutely support adding WebGL 2.0. As well I realize the push to Win 10 but many businesses still use Win 7 with IE11. Would be great to update IE11 as well in respect to businesses that have various reasons for still not being on Win 10.
Florian Bösch commented
Chrome, Firefox and Opera will release WebGL 2 support in the next few weeks. Where is Edge's?
Eric Imboden commented
Please implement WebGL 2.0 as current state of Edge does not appear to support draw_buffers and texture_lod extensions. It is crucial for 3d on the web.
Support for X3DOM would be nice. Such that changes to code would be reflected in live display.
WebGL 2.0 is the upcoming version of WebGL that brings OpenGL ES 3.0 to the web. It allows new nice and useful features for 3D web developers. You can take a look at here http://blog.tojicode.com/2013/09/whats-coming-in-webgl-20.html for a list of these features.
Mozilla and Google are already working on it and it can be tested by enabling a flag in the broswer.
Here are some usefull links:
- The specification: https://www.khronos.org/registry/webgl/specs/latest/2.0/
- An Unity 3D demo: https://blog.mozilla.org/futurereleases/2015/03/03/an-early-look-at-webgl-2/
- Unreal Engine, Mozilla and WebGL 2: http://www.phoronix.com/scan.php?px=MTYyODM&page=news_item