How can we improve the Microsoft Edge developer experience?

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    Anonymous shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    32 comments

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      • Marc commented  ·   ·  Flag as inappropriate

        WebGPU is a long way off and like others have stated; on advanced features like webgl 2.0 Microsoft should be at par if not ahead of others. We shouldn't have to back peddle or tell users to go to another browser. You have it supported on android and apple phones and they are other OSs. Surely you can have your own OS supported.

      • Marc commented  ·   ·  Flag as inappropriate

        Absolutely should be pushed forward to get WebGL 2.0 in Edge... This is a powerful tool for web development and shouldn't be stuck in a catch up mode. MS should move this forward and into implementation. It's more than nerve racking to tell a client "Yes you can do that but not in Edge.. You need to use Chrome or Firefox."

      • cg199082 commented  ·   ·  Flag as inappropriate

        Babylon.js v3.2 is already support part of webgl2.0 functions,is that indicates some webgl2.0 functions is necessary ? so why not just support it ? the progress of gpuweb draft is so slow and time-consuming,cannot count on it.

      • Jack commented  ·   ·  Flag as inappropriate

        I need those FBO's available for everyone, not by extension, but natively. Please. Please. Please.

      • Anonymous commented  ·   ·  Flag as inappropriate

        Please don't make this another "IE6"-style disaster where everyone is doing weird fallbacks just for edge. Seriously. It's getting mid 2018 and there is still not a sign from the developers.

        Just sad.

      • Raf commented  ·   ·  Flag as inappropriate

        Would be great to have this to be able to play 3D browser games!

      • Graphics User commented  ·   ·  Flag as inappropriate

        MS needs to add WebGL 2.0 and to support faster performance using ArrayBuffers. Currently my benchmarks show about a 10X slower performance result

      • Anonymous commented  ·   ·  Flag as inappropriate

        Every other browser has support for this, and you are still "considering" it? What are you considering, whether the internett is still a viable platform?!

        Well, I think it is about time we start considering whether Microsoft is still a viable platform.

      • Luke McDougald commented  ·   ·  Flag as inappropriate

        WebGL 2.0 should be implemented as soon as possible in order to allow PWAs using 3D rendering to only require one rendering code path.

      • Marc commented  ·   ·  Flag as inappropriate

        Would really be nice to have continuity between the mobile version and desktop version.
        Please get webGL 2.0 and CSS grid etc.. on the desktop.

      • James commented  ·   ·  Flag as inappropriate

        I'm shocked I can't even get extensions for using some WebGL 2 type features in WebGL 1. I assume the whole point of extensions is just that - to extend (not fully implemented). I can't even use Visual Studio 2017 to debug TypeScript using the Edge browser (works in IE11!) and now this - I can't even debug WebGL 2 properly in IE11 since it is not supported (nor in Edge), and since debugging in Chrome doesn't always hit breakpoints (usually never), I'm stuck running Chrome from VS to use the Chrome built-in debugger!!! In 2017!!! VS is not worth the many thousands people pay for it with such lack of keeping up with the times, and lack of keeping up support to debug in their own latest browsers! Looks like my release notes will also have to advertise to keep away from IE (I need multiple framebuffer outputs, and it won't be possible with IE). WebGL 2+ is becoming a big thing - don't get left behind again, coming in late, like you did in the mobile/tablet world. Gaming is a big industry, so don't drag your heels. IE will lose more market share because of it.

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