in 2013 WPF still work on DX9, and this have a lot of inconvenience. First of all it is almost impossible to make interaction with native DX11 C++ and WPF. Axisting D3DImage class support only DX 9, but not higher and for now it is a lot of pain to attach DX 11 engine to WPF.
Please, make nativa support for DX 11 in WOF by default and update D3DImage class to have possibility to work with nativa C++ DX 11 engine and make render directly to WPF control (controls) without pain with C++ dll.1,838 votes
Thank you for using Visual Studio and for your commitment to improving it. We are currently evaluating whether we will be able to include this into the product.
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