380 votes88 comments · Universal Windows Platform » XAML/Controls/Composition · Flag idea as inappropriate… · Admin →
As part of the next update to Windows, we’ll be shipping UWP XAML Host controls for WinForms, WPF and Win32.
9 votes1 comment · Universal Windows Platform » Windows Community Toolkit · Flag idea as inappropriate… · Admin →
14 votes1 comment · Universal Windows Platform » File IO / Data Store APIs · Flag idea as inappropriate… · Admin →
Is this for real? Can we please have some acknowledgement from MS that they are aware of this issue and are working on it.
This has been completed hasn't it? WinRT+Xaml. This can be closed.
Don't hold WRC back on account of JS, I recently looked at WRC as a solution for my game engine and the restrictions over normal C# make it just too difficult to even bother with. Tens of thousands of changes were needed in my C# engine to make it work, god only knows what such an API would look like, and if it would actually be useable or understandable. I just couldn't be bothered with such an experiment. WinRT Components need to be as close to natural C# (and C++) as possible, otherwise I don't see many people bothering with it.
Nice idea, but cross-platform unfortunately only helps moving away from Windows and doesn't really help Windows at all. You only have to look at products like Pokemon Go (written in unity) to see that Android oriented developers are not the least bit interested in targeting Windows, even if you make it easy for them.
Please, I'd be happy to be convinced that Android developers are super eager to work on Windows versions of their products and are just waiting for Microsoft to make all their good stuff crossplatform. But unfortunately - many android developers either want to ignore Windows or even publicly despise Windows - Snapchat for example.
I honestly think that if Microsoft go fully cross platform all they are doing is building one way doors to those other platforms. You'll end up with all this cross platform tech that makes it easy for people to move to Android, and there will be no backward flow. How does that help Windows ? And all those cross-platform products are boosting the competitions income.
Yep, this is another shortcoming of UWP unfortunately. Subpixel anti-aliasing is almost universally loved. And excluding it from UWP, is another nail in the coffin. Sure UWP is not in the ground yet, and I am normally one to defend it vigorously. But this issue - and it's consequence - worse looking text is a platform killer. Text is so important, and 1920x1080 displays are almost ubiquitous - 37% on steam and rising. And i have to say on my 27" 1920x1080 display text is not too good even with subpixel AA. And high DPI displays for desktop are too expensive for most people. Even if i spent 3X what my display is worth, I still wouldn't end up with a high DPI display.
My ideal monitor within reason today would be 34" / 3440x1440 / 21:9 / 144Hz / HDR - now that monitor doesn't even exist as far as I can tell and instead of $400 I would have to pay $1500+ for that monitor. And you (Microsoft) are arguing that High DPI displays are common enough that we can get rid of subpixel AA. I mean holy cow. Do we have to scream at the top of our lungs : DESKTOP, DESKTOP, DESKTOP
Anonymous - How are they not true applications ? And what useless technologies are you referring to ?
Raimund - I hope ur trying to use reverse psychology. Because UWP is not just for phones, it's for desktop as well. So this is a required feature for many desktop scenarios.
This isn't a feature already ? I almost can't believe it. Isn't sys-tray one of the most basic application scenarios?
16 votes4 comments · Universal Windows Platform » XAML/Controls/Composition · Flag idea as inappropriate… · Admin →
Do you want this on a CompositionSurface or on a XAML Image control?
Has this been implemented yet ?
2 votes1 comment · Universal Windows Platform » XAML/Controls/Composition · Flag idea as inappropriate… · Admin →
This is a huge problem in some games, even Win32 games (Battlefield 3) when running on Windows 10 still have this problem. Games need to be able to suspend the windows key when in focus. Alternatively provide a system wide API for suspending windows key which can be either built into games or even allow us to build a system tray tool to suspend windows key when we need it.